#Devblog: Script and emergent narrative in King Lucas
Read moreElío Ferrán explains the narrative and non-linear dialogue system of King Lucas Time before working in the game industry I was in the audiovisual sector; among other things,...
#Devblog: Music & sound FX in King Lucas
Read moreElío Ferrán goes through the process of creation of the soundtrack and music of King Lucas Back in 2013, the development of King Lucas was already gestating. Even...
#DevBlog: How to animate a king who has lost his daugthers
Read moreAntonio Pastor, Art Director, talks about the animation work in King Lucas. This doesn’t mean I’m going to do therapy with the King laying down in a couch...
#Devblog: Getting a retro look without pixel art
Read moreDavid Ferriz, Director and Game Designer of the team, on Art Direction of King Lucas. In previous posts of King Lucas devblog I pointed out our main inspiration...
#DevBlog: The castle of 1.000 levels
Read moreDavid Ferriz, Director and Game Designer of the team, on level design of King Lucas.
#DevBlog: An old fashioned game
Read moreDavid Ferriz, Director and Game Designer of the team, explains how we approached King Lucas to get that retro feeling. In the previous post of King Lucas devblog I explained...
#DevBlog: The birth of a king
Read moreDavid Ferriz, Director and Game Designer of the team, tells how King Lucas project was born almost four years back. For those who don’t know us yet, DevilishGames is an...
Launching devblog, early-bird benefits & ultimate trailer of King Lucas
Read moreAfter almost 4 years of development, we’re ready to say that the launching of our most ambitious indie game is really, really close. Today we release several news about...